![]() ![]() In general, it doesn’t feel like the game mechanics are working against you - that’s only the murderous mutant space monsters.Īside from significant graphical improvements, the single biggest enhancement in the Dead Space remake is the addition of zero-gravity flight. Save and refill stations are positioned generously throughout the environments, while ammo and health drops tend to appear right when they’re needed. Players are able to approach fights in a variety of ways and swap strategies on the fly - though stasis, shoot, stomp is always a valid approach. Isaac gains new weapons and abilities at a rapid pace, and these tools flow into each other smoothly during locked-room combat scenes. Kinesis is incredibly useful as well, allowing Isaac to pick up and hurl objects at any time, with unlimited duration. ![]() Shooting the necromorphs’ long limbs will always be more powerful than a headshot stomping on mutant corpses still releases goodies (and any lingering player frustration), and the stasis ability remains a critical tool in managing enemies, temporarily freezing them in place. The secondary mechanism on the flamethrower, for instance, deploys a wall of fire rather than an explosive orb, and it’s an ultra-satisfying way to cut off encroaching hordes. ![]() Isaac has his classic arsenal of improvised and scavenged weapons, including the plasma cutter, disc ripper and flamethrower, but with some modern updates. In an action-horror game, this feeling is paramount. Never too rich, though - asset management underscores the game’s tension, and Isaac is constantly at risk of running out of ammo, stasis energy, oxygen or health. I found myself checking every corner for glowing boxes to stomp on or shiny bits of ammo and credits, and my exploration was often richly rewarded. In the remake, the Ishimura is a maze of twisting metal corridors and locked rooms, and it’s bursting with secrets. Stores and upgrade benches are scattered around the USG Ishimura, the main ship where the nightmare unfolds, powered by credits and nodes that players find while slicing their way through the monsters onboard. The remake uses the same immersion system, alongside a pop-up inventory that doesn’t interrupt gameplay. Dead Space was the game that introduced HUD-less horror environments, incorporating health and ability meters into Isaac’s suit, rather than displaying static indicators over every scene. Dead Space came out at the height of EA’s golden era, a year after the first Mass Effect and a month before Mirror’s Edge, and it defined the sci-fi horror genre in a way that persists today. Turns out, great game design is timeless. The Dead Space remake is big, beautiful and better than the original, while maintaining the magic that made the first game an instant classic. ![]() As a fan of the 2008 game, playing the new Dead Space is a cozy experience, even amid all the terror, death and gore. This precise moment, frozen between horrific brutality and a comforting embrace, captures the essence of the Dead Space remake. As for the change in lighting, both images are captured with 100% brightness to show the issue better, so there is no difference in settings despite the lighting being changed and improved in the new patch.In the split second before a necromorph slides its arm blades into Isaac Clarke’s stomach, it looks like the massive monster is giving him a bloody, snarling, over-excited hug. Note that these screens are captured using the quality mode before and after the patch. To better show off this fix, I have captured a couple of before and after images of the new patch. Lucky for us, EA Motive eventually acknowledged the issue (so we weren’t all crazy!) and has issued a fix as of today. While the issue didn’t affect everyone, several players (on Reddit), including us, noticed something about the remake almost immediately after playing it. To give you a better idea of how much of an improvement this patch makes the game look, here’s a comparison of what Dead Space Remake looked like before and after the patch.įor those unaware, the Dead Space Remake on PS5 (as well as Xbox Series and PC) was suffering from a nasty graphical bug that made the game appear more blurry and pixelated than it should have been. There’s a new Dead Space Remake patch available, and for those curious, it fixes a resolution/graphical bug that the PS5, Xbox Series, and PC versions were having. ![]()
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